Design Integration Laboratory - University of Oregon

Architecture 407/507 - Spring 98 - Matthews


Desktop Lighting Simulation

Professor Kevin Matthews

Location: Offices of Artifice, Inc., 1342 High Street Building
Time: Wednesday evenings, 7-10pm

3 credits.   CRN: 407—36883,   507—36884

Overview

A technical design methods seminar, addressing key concepts and techniques and comparing and contrasting options for both rapid and exacting desktop lighting simulation.

This is a project-oriented advanced computer graphics course, in which each student will learn a range of lighting simulation techniques and applications, and apply them successively to a previous or current design studio project. A key objective is to empower students to use these techniques on their own for future design work.

Required background: General competency in architectural modeling with DesignWorkshop, familiarity with e-mail and web browsing, and successful completion of four design studios.

Course ScheduleCourse Members


Course Topics

Visualizing and Evaluating Architectural Lighting  —  Overview of fundamental issues and traditional methods for conceiving, visualizing, and evaluating architectural lighting schemes.

Computer Graphics Rendering Algorithms  —  Overview of the key computer graphics concepts and software technologies used in the digital lighting simulation process

Student Projects - Case Statements  —  Each student will present the design project for which they will be performing lighting visualization, with an emphasis on lighting questions.

Defining Light Sources  —  Conceptual parameters of the sun, sky, and typical artificial lighting instruments, and how each of these can be encoded for software simulation.

Real-time Lighting  —  Techniques for rapid definition and rendering of gross lighting effects, and the applications and limitations of these techniques in the design process. Software: DesignWorkshop Professional, QD3D rendering with hardware acceleration

Scanline Lighting  —  Application of mid-level technology for rendering lighting effects, and the applications and limitations of these techniques in the design process. Software: DesignWorkshop Professional, with LightWorks plug-in rendering module

Raytracing with Global Illumination  —  Application of one advanced technology for rendering lighting effects, and the applications and limitations of this technique in the design process. Software: DesignWorkshop Professional, with Radiance 3.0

Issues in Architectural Lighting Revisited  —  The fundamental issues in conceiving, visualizing, presenting, and evaluating architectural lighting schemes, viewed from the perspective of modern digital methods.

Radiosity with Global Illumination  —  Application of an alternative advanced technology for rendering lighting effects, and the applications and limitations of this technique in the design process. Software: DesignWorkshop Professional, with Lightscape

References

Software documentation for DesignWorkshop, QuickDraw 3D, Radiance, and LightScape. Technical papers from SIGGRAPH. Excerpts from publications by William Lam, Andrew Glassner, Donald Greenberg, Malcolm McCullough, William Mitchell


© 1998 Kevin Matthews, All Rights Reserved. This document is provided for on-line viewing only, except as printed by the Author.