Constructing a Dormer
A step by step tutorial for making a detailed 3D dormer in DesignWorkshop.
Making Your Own Tiled Textures
This is a step by step guide to making your own Tiled_Textures for use in DesignWorkshop, working completely within the built-in the functions of Adobe Photoshop 3.0.
Making Your Own Alpha Textures
This is a step by step guide to making your own alpha textures, with transparent pixels, for use in DesignWorkshop, working completely within the built-in the functions of Adobe Photoshop 3.0.
Making a Spotlight Shine Upwards
There's a simple process for making spotlights which shine sideways or upward in DesignWorkshop 1.7 and later versions, and these notes show how to do it.
Understanding Vertex Interpolation
Depending on how your model is constructed, light sources may be shining in the Lights and Textures window, but you may not see the light. Here is an explanation of what's going on, and how to get the results you want.
Working with the dw.INI file
DesignWorkshop for Windows has some extra settings, which may be of particular interest to DW Pro users in the area of DXF/DWG translation for importing and exporting to AutoCAD, Artlantis, and other related software. These settings are defined in the user-editable "dw.ini" file.
Don't miss the additional information on several topics included in our Technical Support Troubleshooting page.
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